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Eco Eden
3D Game | Integrating AI tools into game development
Venture into the unknown in “EcoEden.” Join Plant Buddy, an endearing plant cyborg, as he embarks on an epic quest through vibrant and mysterious alien landscapes to find a cure for his astro-botanist companion’s mission-ending illness.
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Our Game
EcoEden’s core experience goal is discovery. While the narrative sets a level of path and purpose, the gameplay is centered around exploring new environments and taking in the vibes. Players should feel curious and inquisitive, and the surprises they find or enact in the environment should spark delight.
Our Team
Erin Sawyer | Producer, UI/UX Designer
Blaine Black | Sound and Music
Adeline Wu | Programmer
Helen Yang | Artist
Oleg Plisov | Programmer
David Troetschel | Artist
My
Role
Character Design
3D modeling and animation
Level Design
Visual effects
Animation related programming
Instructor
Thomas Corbett
AI Tools
Tools
Unity, Maya, Photoshop
Art: Midjourney, Stable Diffusion, Meshy, Polycam, Adobe Firefly, Dall-E
Sound: Dance Diffusion and AudioGen
Tech: ChatGPT, Inworld AI
Design Goal
This game serves as an experimental piece on integrating AI tools into the game design process. For the art style, I selected a 3D pop-up book aesthetic to take advantage of AI's robust image generation capabilities (over 3D model generation). Additionally, I utilized AI-texturing and skybox generation to enhance the overall 3D environment.