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Eco Eden

3D Game | Integrating AI tools into game development

Venture into the unknown in “EcoEden.” Join Plant Buddy, an endearing plant cyborg, as he embarks on an epic quest through vibrant and mysterious alien landscapes to find a cure for his astro-botanist companion’s mission-ending illness.

Our Game

EcoEden’s core experience goal is discovery. While the narrative sets a level of path and purpose, the gameplay is centered around exploring new environments and taking in the vibes. Players should feel curious and inquisitive, and the surprises they find or enact in the environment should spark delight.

My
Role

Character Design

3D modeling and animation

Level Design

Visual effects

Animation related programming

Our Team

Erin Sawyer | Producer, UI/UX Designer

Blaine Black | Sound and Music

Adeline Wu | Programmer

Helen Yang | Artist

Oleg Plisov | Programmer

David Troetschel | Designer

AI Tools

Art: Midjourney, Stable Diffusion, Meshy, Polycam, Adobe Firefly, Dall-E
Sound: Dance Diffusion and AudioGen
Tech: ChatGPT, Inworld AI

Instructor

Thomas Corbett

Tools

Unity, Maya, Photoshop

AI in Art Creation

       For the art style, I selected a 3D pop-up book aesthetic to take advantage of AI's robust image generation capabilities over 3D model generation. I utilized AI-texturing and skybox generation to enhance the overall 3D environment. Moreover, AI also help gather and generate images for inspiration during the design process.

       In general, AI doesn't just replace manual work in the traditional pipeline; it reshapes the pipeline, introducing a new workflow that still demands significant manual input.

7 Levels

Interactions

Character Animation

Montage, Map, and Transition

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