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Forget Me Not
VR Experience and environment design
The protagonist, unable to let go of their mother's departure, is trapped in a dream of this isolated island every night. The childhood phone booth and the locked mailbox are tangible manifestations of longing—she repeatedly answers and dials calls to the deceased.
My
Role
Game design
3D modeling and animation
Visual effects
Our Team
Fay Li | Sound and Music, Producer
Steven Wang | Programmer
Ling Lin | Look Dev Artist
Helen Yang | 3D Artist
Tools
Unity, Maya, Substance Painter,
Photoshop
Instructor
Dave
Jonathan
Designed for naive player who have no VR/video game experience.
Getting players emotionally engaged.
Full Experience
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