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Forget Me Not

VR Experience and environment design

The protagonist, unable to let go of their mother's departure, is trapped in a dream of this isolated island every night. The childhood phone booth and the locked mailbox are tangible manifestations of longing—she repeatedly answers and dials calls to the deceased.

My
Role

Game design

3D modeling and animation

Visual effects

Our Team

Fay Li | Sound and Music, Producer

Steven Wang | Programmer

Ling Lin | Look Dev Artist

Helen Yang | 3D Artist

Tools

Unity, Maya, Substance Painter,

Photoshop

Instructor

Dave

Jonathan

Designed for naive player who have no VR/video game experience. 

Getting players emotionally engaged.

Full Experience

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